After fixing up the OpenGL ES wrapper to work with Vincent 3D, porting this game to the Omnia was simply a recompile!
Since the Omnia does not have a "Nav" wheel, click the center button to shoot a bullet, and "swipe" it to use the special spray attack. Just a reminder this isn't meant to be a full featured game, just a demo on how to write 3D games. :)
8 comments:
excellent
Great Blog!
Thanks to your site I'm motivated to start developing for Windows Mobile...
Do you think that it's possible to adapt the emulator pocketsnes to the omnia?
THANKS A LOT!!!!!!!!!!!!
there are so few developers working for the omnia.Thankyou!!
Wish I could get lightsaber for my omnia :(
Awesome man, thanks heaps :D
Hey
Is there a version for Touch HD? There is no nav sensor so impossible to fire at the moment.
If not, I'll have a go at changing the code to use other buttons.
Thank you so much ^_^ Dhanyavaad!!! ^_^
so few programmers are creating apps fro winmobile...for free =P
Hey, thanks for this new sample, works pretty well.
Though, I'm wondering why you stuck on OGLES on Omnia, since you have to use a soft-accelerated driver for that (thus way slower than any 3d application using D3DM, even if the functionnalities are damn poor) ?
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