Showing posts with label Sensory Overload. Show all posts
Showing posts with label Sensory Overload. Show all posts

Sensory Overload for the Samsung Omnia

SensoryOverload

After fixing up the OpenGL ES wrapper to work with Vincent 3D, porting this game to the Omnia was simply a recompile!

Since the Omnia does not have a "Nav" wheel, click the center button to shoot a bullet, and "swipe" it to use the special spray attack. Just a reminder this isn't meant to be a full featured game, just a demo on how to write 3D games. :)

Sensory Overload CAB file.

Source code to Sensory Overload.

Sensory Overload

SensoryOverload

A few days ago I published the Managed OpenGL ES wrapper. As a proof of concept, I went so far as to create a simple game for the HTC Touch Diamond that utilizes the G-Sensor, Nav Sensor, and the 3D hardware capabilities of the device. The end result is a simple "Asteroids" type game I call Sensory Overload.

The game is simple:

  • Move the ship by tilting the device.
  • Don't run into an asteroid.
  • Blow up the asteroids into tiny pieces.
  • When an asteroid spawns (it will be faded out), you have 5 seconds to get away from it before it can hurt you.
  • Rotate the Nav sensor clockwise to fire a bullet.
  • Rotate the Nav sensor counter clockwise to fire a spray of bullets. You can only use this special ability once every 5 seconds.
  • Asteroids spawn every 15 seconds.

This is mostly intended as a demo or proof of concept to provide other developers starting ground to create their own amazing games for the HTC Touch Diamond.

Known Bugs:

  • Small asteroids are hard to explode. The bullets travel "through" them between repaints, so they never actually collide. I may fix this in the future.

Click here to download the full source to Sensory Overload.

Click here to download the Sensory Overload CAB file to play the game.