I just spent 2 hours looking for a bug until I found it in this rather innocuous bit of code:
SyncItem* item = NULL; if (ret) { SyncItem* item = new SyncItem; item->setKey(key); item->setData(data, memUsed); } if (data != NULL) LocalFree(data); return item;
2 comments:
I prefer to think of C++ as a friend. Let's face it we've all had a friend that's just like C++. Fun to hang out with, good at parties and really helps you out from time to time.
Like a true friend, if you get stuck in jail C++ will be there with you. Unfortunately C++ will also fess up the lawyers for a get out of jail free card while simultaneously selling you out.
Hahaha, that analogy made a surprising amount of sense.
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